Most Recent Exhibitions
Most Recent Exhibitions
Ongoing Shows: VPAP: Philadelphia Monument #TLE-001 Cargo Veiled Presence 3D Anamorph Mirrored City Symmetry and Growth
Ongoing Shows: Monument #TLE-001 Cargo Veiled Presence 3D Anamorph Mirrored City Symmetry and Growth
Temporary Shows: Really Fake Bushwick ARI 2010 MoMA
Augmented Reality Check:
Seeing the Future Now
in coordination with VPAP@PIFA
April 26th, 6:00-8:00 pm
Van Pelt Auditorium
Philadelphia Museum of Art
VPAP@PIFA
Philadelphia International Fine Arts Festival
Really Fake: Opens October 21st
William Paterson University, Wayne NJ
Welcome to Really Fake, an exhibition of augmented reality site-specific installations curated by Chris Manzione and Michael Rees on the William Paterson University campus. This exhibition was conceived in conjunction with The Real Fake curated by Rachel Clarke, Claudia Hart and Michael Rees, on view in the University Galleries from October 24 - December 2, 2011. More info here
An ode to Justice Paterson, this sculpture is a conflation of historic references pertaining to the man for whom the university is named. The university is where the sculpture is to be placed and ready historic records provide narrative components. The whiskey barrel safely strapped to the wrecked 1790's vintage coach, both elements are pertinent separately and ironic in their mixture. It is in this conflation that I chose to explore the ironies surrounding a history and a life.
James Stewart is a sculptor living and working in Tucson Arizona.
James Stewart
“For His Honor's Thirsty Ghost”
Alex McLeod
“Cloud”
This cloud is an archetype for the transition of matter through all states; liquid to gas however represented as a solid. It also echoes the notion of the cycle of life, transformation of mater from decay to rebirth.
Brian Khek
“Gatorade and Amphora”
The physical execution of labor and competition is rewarded with the metaphysical. Progress, a hierarchical motivation for advancement is a projection of organization. The winning have first place in select minds.
Jose Carlos Casado
“Aliens with Extraordinary Abilities”
The title of the series refers to laws regarding non-immigrant Visas for non-citizens seeking work in their desired fields within the United States, it prepares us for an experience of re-imagining an existence beyond some privileged realm of any given. My vision operates within a set of prearranged rules, but they are in opposition to a previously agreed upon reality. This is representative of my own conflicted tensions: between an assumptive certainty and personal truth, between an advantaged notion of belonging and a reality of alienation.
Lou Regele
“Wieczorek”
This digital sculpture has stemmed from my frustration of the growing momentum of the current regressive attitude towards women's healthcare.
Rachel Clarke
“Over and Under”
Over and Under, 2011, explores the dynamic, self-organizing processes seen in both organic and inorganic emergent systems. Two elements -- one geometric the other cellular -- arise, intertwining to form an aggregated arching structure, the interdependent components combining in synergy. It's unclear whether the resulting phenomenon is immense or microscopic, natural or technological, actual or virtual.
Robert Gero
“Divergent Finitude”
This work is a jumping off point to examine the nature of knowledge and explanations, as well as the implications of an infinity of lolcat memes, which through the employment of augmented reality can wander the night like strays exploring the nature of social control and the current state of democracy.
Christopher Manzione
“Collide”
Aleph, the first letter of the Hebrew Alphabet. The symbol represents the mirroring of the spiritual to the material world.
Wikipedia on The Aleph by Jorge Luis Borges: "In Borges's story, the Aleph is a point in space that contains all other points. Anyone who gazes into it can see everything in the universe from every angle simultaneously, without distortion, overlapping or confusion.
Yael Kanarek
“Aleph”
Michael Rees
“d_folly: the library and the garden”
d_folly is a sculpture in the tradition of folly architecture. The piece is a studio of sorts or comments upon the artist studio. It is a solitary space and has a distinct inside and outside. The outside is a mausoleum while the inside is a permeable protected space. When one is on the inside, one can see through all the vertices of the work's geometry to the landscape. Also present, hovering in the loft, is um and ah. Both d_folly and um and ah are created from collaborative projects. The collaborative aspect (publicly executed work) makes it suitable to become architecture while um and ah's remote presence is like a game. The ephemeral aspect of the magnetic media, the treasure hunt feel of augmented reality, and the common cultural experience of power ups or easter eggs in video games are aspects of this folly.